Publications
Journal articles 2010 bis 2016
In press
- Li, K., Huang, G., & Bente, G. (2016). The impacts of banner format and animation speed on banner effectiveness: Evidence from eye movements. Computers in Human Behavior, 54, 522–530. doi:10.1016/j.chb.2015.08.056
2015
- Breuer, J., Kowert, R., Festl, R., & Quandt, T. (2015). Sexist games = sexist gamers? A longitudinal study on the relationship between video game use and sexist attitudes. Cyberpsychology, Behavior, and Social Networking, 18(4), 197-202. doi: 10.1089/cyber.2014.0492
- Breuer, J., Vogelgesang, J., Quandt, T., & Festl, R. (2015). Violent video games and physical aggression: Evidence for a selection effect among adolescents. Psychology of Popular Media Culture, 4(4), 305-328. doi: 10.1037/ppm0000035
- Frischlich, L., Rieger, D., Hein, M., & Bente, G. (2015). Dying the right way? Interest in a perceived persuasiveness of parochial extremist propaganda increases after mortality salience. Frontiers in Psychology, 6:1222. doi: 10.3389./fpsyg.2015.01222
- Frischlich, L., Rieger, D., Dratsch, T., & Bente, G. (2015). Meet Joe Black? The effects of mortality salience and similarity on the desire to date in-group vs. out-group members online. Journal of Social and Personal Relationships, 32(4), 509-528. doi: 10.1177/0265407514536305
- Kießler, A., & Frischlich, L. (2015).Vom rechten Rand auf Seite 1 – Wie die Medien unsere Meinung über Rechtsextremismus und Einwanderer beeinflussen [From the right edge to page 1- How the media influence our attitudes towards right-wing extremism and immigrants]. Das In-Mind Magazin, 5.
- Kneer, J., & Rieger, D. (2015). The memory remains: How heavy metal fans buffer against the fear of death. Psychology of Popular Media Culture, Advanced online publication. doi: 10.103/ppm0000072
- Kneer, J., & Rieger, D. (2015). Problematic game play: The diagnostic value of playing motives, passion, and playing time. Behavioral Sciences, 5(2), 203-213. doi:10.3390/bs5020203
- Rieger, D., Frischlich, L., Wulf, T., Bente, G., & Kneer, J. (2015). Eating ghosts: The underlying mechanisms of mood repair via interactive and non-interactive media. Psychology of Popular Media Culture, 4(2), 138–154. doi: 10.1037/ppm0000018
- Rieger, D., Reinecke, L., & Bente, G. (2015). Media induced recovery: The effects of positive versus negative media stimuli on recovery experience, cognitive performance, and energetic arousal. Psychology of Popular Media Culture, Advanced online publication. doi: 10.1037/ppm0000075
- Roth, D., Latoschik, M.E., Vogeley, K., & Bente, G. (2015). Hybrid avatar-agent technology – A conceptual step towards mediated “social” virtual reality and its respective challenges. i-com, 14(2), 107-114. doi: 10.1515/icom-2015-0030
- Vorderer, P., Klimmt, C., Rieger, D., Baumann, E., Hefner, D., Knop, K., Krömer, N., Mata, J., von Pape, T., Quandt, T., Reich, S., Reinecke, L., Trepte, S., Sonnentag, S., & Wessler, H. (2015). Der mediatisierte Lebenswandel - Permanently online, permanently connected [The mediatized lifestyle - Permanently online, permanently connected]. Publizistik, 60(3), 259-276. doi: 10.1007/s11616-015-0239-3
2014
- Bente, G., Dratsch, T., Kaspar, K., Häßler, T., Bungard, O., & Al-Issa, A. (2014). Cultures of trust: Effects of avatar faces and reputation scores on German and Arab players in an online trust game. PLoS ONE, 9(8): e107075. doi: 10.1371/journal.pone.0107075
- Breuer, J., Festl, R., & Quandt, T. (2014). Aggression and preference for first-person shooter and action games: Data from a large-scale survey of German gamers aged 14 and above. Communication Research Reports, 31(2), 183-196. doi: 10.1080/08824096.2014.907146
- Breuer, J., Scharkow, M., & Quandt, T. (2014). Tunnel vision or desensitization? The effect of interactivity and frequency of use on the perception and evaluation of violence in digital games. Journal of Media Psychology. 26(4), 176-188. doi: 10.1027/1864-1105/a000122
- Elson, M., Breuer, J., & Quandt, T. (2014). Gewalt erzeugt Mediengewalt - oder umgekehrt? Über den Zusammenhang von Aggression und der Nutzung digitaler Spiele [Violence creates media violence – or vice versa? About the correlation between aggression and the use of digital games]. Das In-Mind Magazin, 3.
- Elson, M., Breuer, J., Ivory, J., & Quandt, T. (2014). More than stories with buttons: Narrative, mechanics, and context as determinants of player experience in digital games. Journal of Communication, 64(3), 521-542. doi: 10.1111/jcom.12096
- Elson, M., Mohseni, M.R., Breuer, J., Scharkow, M., & Quandt, T. (2014). Press CRTT to measure aggressive behavior: The unstandardized use of the Competitive Reaction Time Task in aggression research. Psychological Assessment, 26(2), 419-32. doi: 10.1037/a0035569
- Georgescu, A.L., Kuzmanovic, B., Roth, D., Bente, G., & Vogeley, K. (2014). The use of virtual characters to assess and train non-verbal communication in high-functioning autism. Frontiers in Human Neuroscience, 8(807). doi: 10.3389/fnhum.2014.00807
- Georgescu, A.L., Kuzmanovic, B., Santos, N.S., Tepest, R., Bente, G., Tittgemeyer, M., & Vogeley, K. (2014). Perceiving nonverbal behavior: Neural correlates of processing movement fluency and contingency in dyadic interactions. Human Brain Mapping, 35(4), 1362-1378. doi: 10.1002/hbm.22259
- Kneer, J., Rieger, D., Ivory, J., & Ferguson, C. (2014). Awareness of risk factors for digital game addiction: Interviewing players and counselors. International Journal of Mental Health and Addiction, 12(5), 585-599. doi: 10.1007/s11469-014-9489-y
- Krämer, K., Bente, G., Kuzmanovic, B., Barisic, I., Pfeiffer, U., Georgescu, A., & Vogeley, K. (2014). Neural correlates of emotion perception depending on culture and gaze duration. Culture and Brain, 2(1), 27-51. doi: 10.1007/s40167-014-0013-9
- Kuzmanovic, B., Schilbach, L., Georgescu, A., Kockler, H., Santos, N., Shah, N.J., Bente, G., Fink, G.R., & Vogeley, K. (2014). Dissociating animacy processing in high-functioning autism: Neural correlates of stimulus properties and subjective ratings. Social Neuroscience, 9(3), 309–325. doi:10.1080/17470919.2014.886618
- Pfeiffer, U.J., Schilbach, L., Timmermans, B., Kuzmanovic, B., Georgescu, A., Bente, G., & Vogeley, K. (2014). Why we interact: On the functional role of the striatum in the subjective experience of social interaction. Neuroimage, 101, 124–137. doi:10.1016/j.neuroimage.2014.06.061
- Rieger, D., Bartz, F., & Bente, G. (2014). Re-Integrating the ad. Effects of context congruency on banner advertising in hybrid media. Journal of Media Psychology, 27(2), 64-77.doi:10.1027/1864-1105/a000131
- Rieger, D., Reinecke, L., Frischlich, L., & Bente, G. (2014). Media entertainment and well-being - Linking hedonic and eudaimonic entertainment experience to media-induced recovery and vitality. Journal of Communication, 64(3), 456–478. doi:10.1111/jcom.12097
- Rieger, D., Wulf, T., Kneer, J., Frischlich, L., & Bente, G. (2014). The winner takes it all: The effect of in-game success and need satisfaction on mood repair and enjoyment. Computers in Human Behavior, 39, 281–286. doi:10.1016/j.chb.2014.07.037
- Schwartz, C., Dratsch, T., Vogeley, K., & Bente, G. (2014). Brief report: Impression formation in high-functioning autism: Role of nonverbal behavior and stereotype activating information. Journal of Autism and Developmental Disorders, 44(7), 1759–1765. doi: 10.1007/s10803-013-2021-6
2013
- Breuer, J., Scharkow, M., & Quandt, T. (2013). Sore losers? A reexamination of the frustration–aggression hypothesis for collocated video game play. Psychology of Popular Media Culture, 4(2), 126-137. doi:10.1037/ppm0000020
- Elson, M., Breuer, J., Kneer, J., Quandt, T., & Van Looy, J. (2013). Comparing apples and oranges? Evidence for pace of action as a confound in research on digital games and aggression. Psychology of Popular Media Culture, 4(2), 112-125. doi: 10.1037/ppm0000010
- Georgescu, A.L., Kuzmanovic, B., Schilbach, L., Tepest, R., Kulbida, R., Bente, G., & Vogeley, K. (2013). Neural correlates of “social gaze” processing in high-functioning autism under systematic variation of gaze duration. NeuroImage: Clinical, 3, 340-351. doi: 10.1016/j.nicl.2013.08.014
- Krämer, K., Bente, G., Luo, S., Pfeiffer, U.J., Han, S., & Vogeley, K. (2013). Influence of ethnic group-membership and gaze direction on the perception of emotions. A cross-cultural study between Germany and China. PLoS ONE, 8(6): e66335. doi: 10.1371/journal.pone.0066335
- Kuzmanovic, B., Jefferson, A., Bente, G., & Vogeley, K. (2013). Affective and motivational influences in person perception. Frontiers in Human Neuroscience, 7(266), 1-6. doi: 10.3389/fnhum.2013.00266
- Meijer, E.H., Bente, G., Ben-Shakhar, G., & Schumacher, A. (2013). Detecting concealed information from groups using a dynamic questioning approach: Simultaneous skin conductance measurement and immediate feedback. Frontiers in Psychology, 4(68), 1-6. doi: 10.3389/fpsyg.2013.00068
- Schilbach, L., Timmermans, B., Reddy, V., Costall, A., Bente, G., Schlicht, T., & Vogeley, K. (2013). Toward a second-person neuroscience. Behavioral and Brain Sciences, 36(4), 393-414. doi: 10.1017/S0140525X12000660
- Quandt, T., Breuer, J., Festl, R., & Scharkow, M. (2013). Digitale Spiele: Stabile Nutzung in einem dynamischen Markt. Langzeitstudie GameStat: Repräsentativbefragungen zu digitalen Spielen in Deutschland 2010 bis 2013 [Digital games: Steady use in a dynamic market. Long-term study GameStat: Representative survey about digital games in Germany from 2010 to 2013]. Media Perspektiven,10, 483-492.
2012
- Bente, G., Baptist, O., & Leuschner, H. (2012). To buy or not to buy: Influence of seller photos and reputation on buyer trust and purchase behavior. International Journal of Human-Computer Studies, 70(1), 1-13. doi: 10.1016/j.ijhcs.2011.08.005
- Breuer, J., Festl, R., & Quandt, T. (2012). Digital War: An empirical analysis of narrative elements in military first-person shooters. Journal of Gaming and Virtual Worlds, 4(3), 215-237, doi: 10.1386/jgvw.4.3.215_1
- Dratsch, T., Schwartz, C., Yanev, K., Schilbach, L., Vogeley, K., & Bente, G. (2012). Getting a grip on social gaze: Control over others' gaze helps gaze detection in high-functioning autism. Journal of Autism and Developmental Disorders, 43(2), 286-300. doi: 10.1007/s10803-012-1569-x
- Kneer, J., Glock, S., Beskes, S., & Bente, G. (2012). Are digital games perceived as fun or danger? Supporting and suppressing different game-related concepts. Cyberpsychology, Behavior, and Soical Networking, 15(11), 604-609. doi: 10.1089/cyber.2012.0171
- Kneer, J., Munko, D., Glock, S., & Bente, G. (2012). Defending the doomed: Implicit strategies concerning protection of first person shooter games. Cyberpsychology, Behavior, and Social Networking, 15(5), 151-156. doi: 10.1089/cyber.2011.0583
- Kuzmanovic, B., Bente, G., von Cramon, D., Schilbach, L., Tittgemeyer, M., & Vogeley, K. (2012). Imaging first impressions: Distinct neural processing of verbal and nonverbal social information. Neuroimage, 60(1), 179-188. doi: 10.1016/j.neuroimage.2011
- Pfeiffer, U.J., Schilbach, L., Timmermans, B., Jording, M., Bente, G., & Vogeley, K. (2012). Eyes on the mind: Investigating the influence of gaze dynamics on the perception of others in real-time social interaction. Frontiers in Psychology, 3(537). doi:10.3389/fpsyg.2012.00537
2011
- Kneer, J., Hemme, I., & Bente, G. (2011). Vicarious belongingness. Effects of socio-emotional commercials under mortality salience. Journal of Media Psychology, 23(3), 133–140. doi: 10.1027/1864-1105/a000045
- Kuzmanovic, B., Schilbach, L., Lehnhardt, F.G., Bente, G., & Vogeley, K. (2011). A matter of words: Impression formation in complex situations relies on verbal more than on nonverbal information in high-functioning autism. Research in Autism Spectrum Disorders, 5(1), 604-613. doi: 10.1016/j.rasd.2010.07.005
- Pfeiffer, U.J., Timmermans, B., Bente, G., Vogeley, K., & Schilbach, L. (2011). The non-verbal Turing test: Differentiating mind from machine in gaze-based social interaction. PLoS ONE, 6(11):e27591. doi: 10.1371/journal.pone.0027591.
2010
- Bente, G., Leuschner, H., Al-Issa, A., & Blascovich, J.J. (2010). The others: Universals and cultural specificities in the perception of status and dominance from nonverbal behavior. Consciousness and Cognition, 19(3), 762-777. doi: 10.1016/j.concog.2010.06.006
- Breuer, J., & Bente, G. (2010). Why so serious? On the relation of serious games and learning. Eludamos. Journal for Computer Game Culture, 4(1), 7-24.
- Krämer, N.C., & Bente, G. (2010). Personalizing e-learning. The social effects of pedagogical agents. Educational Psychology Review, 22(1), 71-87. doi: 10.1007/s10648-010-9123-x
- Santos, N.S., Kuzmanovic, B., David, N., Rotarska-Jagiela, A., Eickhoff, S.B., Shah, N.J., Fink, G.R., Bente, G., & Vogeley, K. (2010). Animated brain: A functional neuroimaging study on animacy experience. Neuroimage, 53(1), 291-302. doi: 10.1016/j.neuroimage.2010.05.080
- Schilbach, L., Wilms, M., Eickhoff, S.B., Romanzetti, S., Tepest, R., Bente, G., Shah, N.J., Fink, G.R., & Vogeley, K. (2010). Minds made for sharing: Initiating joint attention recruits reward-related neurocircuitry. Journal of Cognitive Neuroscience, 22(12), 2702-2715. doi: 10.1162/jocn.2009.21401
- Schwartz, C., Bente, G., Gawronski, A., Schilbach, L., & Vogeley, K. (2010). Responses to nonverbal behavior of dynamic virtual characters in high-functioning autism. Journal of Autism and Developmental Disorders, 40(1), 100-111. doi: 10.1007/s10803-009-0843-z
- Vogeley, K., & Bente, G. (2010). “Artificial humans”: Psychology and neuroscience perspectives on embodiment and nonverbal communication. Neural Networks, 23(8-9), 1077-1090. doi: 10.1016/j.neunet.2010.06.003
- Wilms M., Schilbach, L., Pfeiffer, U., Bente, G., Fink, G.R., & Vogeley, K. (2010). It's in your eyes - Using gaze-contingent stimuli to create truly interactive paradigms for social cognitive and affective neuroscience. Social Cognitive & Affective Neuroscience, 5(1), 98-107. doi: 10.1093/scan/nsq024
Selected Journalarticles before 2010
- Bente, G. (1989). Facilities for the graphical computer simulation of head and body movements. Behavior Research Methods, Instruments, & Computers, 21(4), 455-462.
- Bente, G., Donaghy, W.C., & Suwelack, D. (1998). Sex differences in body movement and visual attention: An integrated analysis of movement and gaze in mixed-sex dyads. Journal of Nonverbal Behavior, 22(1), 31-58.
- Bente, G., & Feist, A. (1995). Computersimulation menschlichen Bewegungsverhaltens als Mittel der interaktionellen Persönlichkeitsforschung [Computer simulations of human movement behavior as a tool for interactional personlity research]. Zeitschrift für Differentielle und Diagnostische Psychologie, 16, 253-255.
- Bente, G., Feist, A., & Elder, S. (1996). Person perception effects of computer-simulated male and female head movement. Journal of Nonverbal Behavior, 20(4), 213-228.
- Bente, G., Frey, S., & Treeck, J. (1989). Taktgeber der Informationsverarbeitung: Kulturspezifische Rhythmen in der Nachrichtensprache [Metronome of information processing? Culture-specific speech rhythms in television newscasts]. Medienpsychologie. Zeitschrift für Individual- und Massenkommunikation, 1(2), 136-160.
- Bente, G., Krämer, N.C., Petersen, A., & de Ruiter, J.P. (2001). Computer animated movement and person perception: Methodological advances in nonverbal behavior research. Journal of Nonverbal Behavior, 25(3), 151-166.
- Bente, G., Petersen, A., Krämer, N.C., & Buschmann, J. (1999). Virtuelle Realität im Forschungseinsatz: Ein Wirkungsvergleich videovermittelter und computersimulierter nonverbaler Kommunikation [Virtual reality and artificial behavior: Comparing the effects of video-mediated and computer-generated nonverbal behavior]. Medienpsychologie. Zeitschrift für Individual- und Massenkommunikation, 2, 96-120.
- Bente, G., Petersen, A., Krämer, N.C., & de Ruiter, J.P. (2001). Transcript-based computer animation of movement: Evaluating a new tool for nonverbal behavior research. Behavior Research Methods, Instruments, & Computers, 33(3), 303-310.
- Bente, G., Rüggenberg, S., Krämer, N.C., & Eschenburg, F. (2008). Avatar-mediated networking: Increasing social presence and interpersonal trust in net-based collaborations. Human Communication Research, 34(2), 287-318.
- Bente, G., Senokozlieva, M., Pennig, S., Al-Issa, A., & Fischer, O. (2008). Deciphering the secret code. A new methodology for the cross-cultural analysis of nonverbal behavior. Behavior Research Methods, 40(1), 269-277.
- Bente, G., Stephan, E., Jain, A., & Mutz, G. (1992). Fernsehen und Emotion. Neue Perspektiven der psychophysiologischen Wirkungsforschung [Television and emotion. New perspectives from psychophysiological research]. Medienpsychologie. Zeitschrift für Individual- und Massenkommunikation, 4(3), 186-204.
- Eschenburg, F., Lylykangas, J., Vuorinen, K., Trotizsch, H., Krämer, N.C., & Bente, G. (2005). User-centred evaluation of biometric security systems: The BioSec approach. Biometric technology today, 13(7), 8-10.
- Feist, A., & Bente, G. (1995). Computermorphing: Ein Verfahren zur Untersuchung geschlechtsbezogener Personwahrnehmungs- und Urteilsprozesse [Computermorphing: A method for the evaluation of gender-based person perception and judgement processes]. Zeitschrift für Differentielle und Diagnostische Psychologie, 16, 256-257.
- Frey, S., Bente, G., Fuchs, A., Preiswerk, G., Glatt, A., & Imhof, P. (1989). Spontaneous motor activity in healthy volunteers after single doses of haloperidol. International Clinical Psychopharmacology, 4(1), 39-53.
- Krämer, N.C., & Bente, G. (2001). Mehr als Usability: (Sozial-)psychologische Aspekte bei der Evaluation von anthropomorphen Interface-Agenten [More than usablity: (Socio-) psychological aspects in the evaluation of antromorphic interface agents]. i-com: Zeitschrift für interaktive und kooperative Medien, 0, 26-31.
- Krämer, N.C., Bente, G., Eschenburg, F., & Troitzsch, H. (2009). Embodied conversational agents: Research prospects for social psychology and an exemplary study. Social Psychology, 40(1), 26-36.
- Kuzmanovic, B., Georgescu, A.L., Eickhoff, S.B., Shah, N.J., Bente, G., Fink, G.R., & Vogeley, K. (2009). Duration matters: Dissociating neural correlates of detection and evaluation of social gaze. Neuroimage, 46(4), 1154-1163.
- Masters, R., Frey, S., & Bente, G. (1991). Dominance and attention. Images of leaders in German, French and American TV news. Polity, 23(3), 373-394.
- Petersen, A., & Bente, G. (2001). Situative und technologische Determinanten des Erlebens virtueller Realität [Situative and technological determinants of the experience in virtual realities]. Zeitschrift für Medienpsychologie, 13(3), 138-145.
- Santos, N.S., David, N., Bente, G., & Vogeley, K. (2008). Parametric induction of animacy experience. Consciousness and Cognition, 17(2), 425-37.
- Schmeisser, D.R., Bente, G., & Isenbart, J. (2004). Am Puls des Geschehens - Die Integrierte Rezeptionsprozessanalyse. Zum Mehrwert rezeptionsbegleitender Untersuchungsmethoden in der Werbewirkungsforschung [At the heart of the events – The integrated recpetion process analysis in advertising research]. Planung und Analyse. Zeitschrift für Marktforschung und Marketing, 1, 28-34.
- Senokozlieva, M., Fischer, O., Bente, G., & Krämer, N.C. (2006). Of frames and cultures - A cross-cultural comparison of TV newscasts. Zeitschrift für Medienpsychologie, 18(4), 160-173.
- Suwelack, D., & Bente, G. (1995). Zur Kommunikationskultur der Geschlechter. Nonverbale Korrelate der Beziehungsregulation in gegengeschlechtlichen Dyaden [Gender and nonverbal culture. Correlates of interpersonal adjustment in mixed-sex dyads]. Zeitschrift für Individualpsychologie, 20(2), 133-146.
Books
- Bente, G., & Fromm, B. (1997). Affektfernsehen: Nutzungsmuster und Wirkungsdimensionen eines expandierenden Genres [Affect TV: Usage patterns and effect dimensions of an expanding genre]. Bertelsmann-Briefe, Nr. 137, 54-57.
- Bente, G., Krämer, N.C., & Petersen, A. (2002). Virtuelle Realitäten [Virtual realities]. Göttingen: Hogrefe.
- Mangold, R., Vorderer, P., & Bente, G. (2004). Lehrbuch der Medienpsychologie [Textbook of Media Psychology]. Göttingen: Hogrefe.
- Rieger, D., Frischlich, L., & Bente, G. (2013). Propaganda 2.0. Psychological effects of right-wing and Islamic extremist internet videos. Köln: Luchterhand.
Book chapters
In press
- Bente, G., & Rieger, D. (in press). Excitation and arousal. In W. Donsbach (Ed.), Concise Encyclopedia of Communication (pp. x–y). Oxford: Blackwell Publishing Ltd.
- Rieger, D., & Vorderer, P. (in press). Motivation. In P. Rössler (Ed.), International Encyclopedia of Media Effects (pp. x - y). Hoboken: Wiley-Blackwell.
2014
- Breuer, J., & Elson, M. (2014). Lernwerkzeug, Suchtmittel oder doch nur ein Spiel? Über die Wirkung von Computer- und Videospielen auf ihre Nutzer/-innen [Learning tool, addictive drug or just a game? The effects of video games on their users]. In S. Bischoff, A. Büsch, G. Geiger, L. Harles & P. Holnick (Eds.), Was wird hier gespielt? Computerspiele in Familie 2020 (pp. 45-68). Leverkusen: Verlag Barbara Budrich.
- Breuer, J., & Quandt, T. (2014). Methodische Herausforderungen bei der Inhaltsanalyse von Computer- und Videospielen [Methodological challenges during the content analysis of video games]. In K. Sommer, M. Wettstein, W. Wirth & J. Matthes (Eds.), Automatisierung in der Inhaltsanalyse. Methoden und Forschungslogik in der Kommunikationswissenschaft (pp. 145-161). Köln: Herbert von Halem Verlag.
- Elson, M., Breuer, J., & Quandt, T. (2014). Know thy player: An integrated model of player experience for digital games research. In M.C. Angelides & H. Agius (Eds.), Handbook of Digital Games (pp. 362-387). Hoboken, NJ: Wiley.
2013
- Elson, M., & Breuer, J. (2013). Isolated violence, isolated players, isolated aggression. The social realism of experimental research on digital games and aggression. In T. Quandt & S. Kröger (Eds.), Multiplayer. The social aspects of digital gaming (pp. 226-233). London: Routledge.
- Quandt, T., & Breuer, J. (2013). Public Awareness und Lernnutzen durch Anno 2070 & Co. Von den Wirkungen digitaler Spiele auf das Umweltbewusstsein [Public awareness and learning benefits through Anno 2017 & Co. Effects of digital games on environmental awareness]. In C.P. Hutter & K. Blessing (Eds.), Umweltbildung. Basis für ökologisch-ökonomische Zukunftssicherung (Beiträge der Akademie für Natur- und Umweltschutz Baden-Württemberg, Bd. 53) (pp. 128-137). Stuttgart: Wissenschaftliche Verlagsgesellschaft.
2012
- Breuer, J. (2012). Broccoli-coated chocolate? The educational potential of entertainment games. In W. Kaminski & M. Lorber (Eds.), Gamebased Learning (pp. 87-96). München: kopaed.
- Breuer, J., & Trixa, J. (2012). 11.000 Freunde müsst ihr sein - Fanbeteiligung und Crowdsourcing im Internet am Beispiel von deinfussballclub.de [You´ve got to be eleven thousand friends – Fan participation and online crowdsourcing using the example of deinfussballclub.de]. In C. Brandt, F. Hertel & C. Stassek (Eds.), Gesellschaftsspiel Fußball. Eine sozialwissenschaftliche Annäherung (pp. 227-248). Wiesbaden: VS Verlag für Sozialwissenschaften.
- Pennig, S., Senokozlieva, M., Krämer, N.C., & Bente, G. (2012). Avatare [Avatars]. In C. Bartz, L. Jäger, M. Krause & E. Linz (Eds.), Handbuch der Mediologie. Signaturen des Medialen (pp. 59-64). München: Wilhelm Fink Verlag.
2011
- Bente, G., & Krämer, N.C. (2011). Virtual gestures: Embodiment and nonverbal behavior in computer-mediated communication. In A. Kappas & N.C. Krämer (Eds.) Face-to-Face Communication. Emotions in a Web of Culture, Language, and Technology (pp. 176-210). Cambridge: Cambridge University Press.
- Kneer, J., Rieger, D., Frischlich, D., & Munko, D. (2011). Goethe vs. Rammstein: Who is allowed to play with madness? The influence of musical taste on prejudice against heavy metal lyrics. In C.A. McKinnon, N. Scott & K. Sollee (Eds.), Can I play with madness? Metal, Dissonance, Madness & Alienation. Freeland: Inter-Disciplinary Press.
- Kröger, S., & Breuer, J. (2011). Exploring (digital) space - Der Einsatz von Unterhaltungsspielen in der Schule am Beispiel von Moonbase Alpha im Physikunterricht [Exploring (digital) space – The usage of video games in school using the example of Moonbase Alpha during physics lessons]. In A. Winter (Ed.), Spielen und Erleben mit digitalen Medien. Pädagogische Konzepte und praktische Anleitungen (pp. 123-146). München: Reinhardt Verlag.
- Vogeley, K., & Bente, G. (2011). Neuronale Mechanismen sozialer Kognition [Neural correlates of social cognition]. In M. Reimann & B. Weber (Eds.), Neuroökonomie. Grundlagen – Methoden – Anwendungen (pp. 111-137). Wiesbaden: Gabler.
2010
- Breuer, J., Festl, R., & Quandt, T. (2010). Spielen und Leben in virtuellen Welten. Forschungsergebnisse zur Nutzung von Online-Games [Play and live in virtual realities. Research results on the usage of online games]. In W. Kaminski & M. Lorber (Eds.), Computerspiele: Medien und mehr (pp.147-172). München: kopaed.
- Jansen, A., Bente, G., & Krämer, N.C. (2010). Wahlkampf 2005: Eine inhaltsanalytische Untersuchung der Inszenierung von Angela Merkel und Gerhard Schröder in den Fernsehnachrichten unter Berücksichtigung des Geschlechterstereotyps [Election campaign 2005: A content analysis of the presentation of Angela Merkel and Gerhard Schröder in television news reports under consideration of the gender stereotype]. In T. Fass, K. Arzheimer & S. Roßteutscher (Eds.), Information – Wahrnehmung – Emotion. Politische Psychologie in der Wahl- und Einstellungsforschung (pp. 33-50). Wiesbaden: VS Verlag für Sozialwissenschaften.
- Vohwinkel, K., Breuer, J., & Bente, G. (2010). Measuring Playability. Entwicklung eines Instruments zur Evaluation von Computerspielen [Measuring playability. Development of an evaluation tool of computer- and video games]. In C. Swertz & M. Wagner (Eds.), GamePlaySociety. Contributions to contemporary Computer Game Studies (pp. 55-63). München:kopaed.
Before 2010
- Bente, G. (2004). Erfassung und Analyse des Blickverhaltens [Assessment and analysis of eye movements]. In R. Mangold, G. Bente & P. Vorderer (Eds.), Lehrbuch der Medienpsychologie (pp. 297-324). Göttingen: Hogrefe.
- Bente, G. (2002). Entschlüsselung einer ungewissen Botschaft. Zur Transkription und Analyse nonverbaler Kommunikationsprozesse [Decoding an uncertain message. The transcription of nonverbal communication processes]. In L. Jäger & G. Stanitzek (Eds.), Transkribieren: Medien, Lektüre (pp. 130-151). München: Fink.
- Bente, G., & Aelker, L. (2008). Presence und Immersion [Presence and immersion]. In N.C. Krämer, S. Schwan, D. Unz & M. Suckfüll (Eds.), Medienpsychologie. Schlüsselbegriffe und Konzepte (pp.149-156). Stuttgart: Kohlhammer.
- Bente, G., Aelker, L., & Fürtjes, M. (2009). Tracing ad experience: Continuous response measurement in advertising research. In J. Maier, M. Maier, M. Maurer, C. Reinemann & V. Mayer (Eds.), Real-Time Response Measurement in the Social Sciences. Methodological Perspectives and Applications (pp. 117-136). Frankfurt am Main: Peter Lang.
- Bente, G., & Breuer, J. (2009). Making the implicit explicit. Embedded measurement in serious games. In U. Ritterfeld, M. Cody & P. Vorderer (Eds.), Serious Games. Mechanisms and Effects (pp. 322-343). New York, NY: Routledge.
- Bente, G., & Eschenburg, F. (2008). Excitation and Arousal. In W. Donsbach (Ed.), The International Encyclopedia of Communication (Vol. IV, pp. 1622-1627). Oxford: Blackwell Publishing Ltd.
- Bente, G., & Feist, A. (2000). Affect-talk and its kin. In D. Zillmann & P. Vorderer (Eds.), Media entertainment: The psychology of its appeal (pp. 113-134). Mahwah, NJ: Lawrence Erlbaum Associates.
- Bente, G., & Frey, S. (1992). "Visuelle Zitate" als Mittel der Fernsehberichterstattung in der Bundesrepublik, Frankreich und den USA ["Visual quotes" as a mean of television reports in West Germany, France and the United States]. In W. Schulz (Ed.), Medienwirkungen. Einflüsse von Presse, Radio und Fernsehen auf Individuum und Gesellschaft. Untersuchungen im Schwerpunktprogramm "Publizistische Medienwirkungen". DFG-Forschungsbericht (pp. 191-222). Weinheim: VCH Verlagsgesellschaft.
- Bente, G., & Krämer, N.C. (2008). Effects of nonverbal signals. In W. Donsbach (Ed.), The International Encyclopaedia of Communication (Vol. VII, pp. 3334-3339). Oxford: Blackwell Publishing Ltd.
- Bente, G., & Krämer, N.C. (2004). Inhaltsanalyse medialer Angebote [Content analysis of media offerings]. In R. Mangold, G. Bente & P. Vorderer (Eds.), Lehrbuch der Medienpsychologie (pp. 201-227). Göttingen: Hogrefe.
- Bente, G., & Krämer, N.C. (2003). Die integrierte Registrierung verbalen und nonverbalen Kommunikationsverhaltens [The integrated recording of verbal and nonverbal communication behavior]. In T. Herrmann, J. Grabowski, N. Birbaumer, D. Frey, J. Kuhl, W. Schneider & R. Schwarzer (Eds.), Enzyklopädie der Psychologie, Bd. 1, Sprachproduktion (pp. 219-246). Göttingen: Hogrefe.
- Bente, G., & Krämer, N.C. (2002). Virtuelle Gesten: VR-Einsatz in der nonverbalen Kommunikationsforschung [Virtual gestures: Application of virtual reality in nonverbal communication research]. In G. Bente, A. Petersen & N.C. Krämer (Eds.), Virtuelle Realitäten (pp. 81-107). Göttingen: Hogrefe.
- Bente, G., Krämer, N.C., & Eschenburg, F. (2008). Is there anybody out there? Analyzing the effects of embodiment and nonverbal behavior in avatar-mediated communication. In E. Konijn, S. Utz, M. Tanis & S. Barnes (Eds.), Mediated Interpersonal Communication (pp. 131-157). Mahwah, NJ: Lawrence Erlbaum Associates.
- Bente, G., Krämer, N.C., & Petersen, A. (2002). Virtuelle Realität als Gegenstand und Methode in der Psychologie [Virtual reality as a topic and method of psychology]. In G. Bente, A. Petersen & N.C. Krämer (Eds.), Virtuelle Realitäten (pp. 1-31). Göttingen: Hogrefe.
- Bente, G., & Vorderer, P. (1997). The socio-emotional dimension of using screen media. Current perspectives in German media psychology. In P. Winterhoff-Spurk & T.H.A. van der Voort (Eds.), New horizons in media psychology: Research cooperation and projects in Europe(pp. 125-144). Opladen: Westdeutscher Verlag.
- Frey, S., & Bente, G. (1989). Mikroanalyse medienvermittelter Informationsprozesse: Zur Anwendung zeitreihen-basierter Notationsprinzipien auf die Untersuchung von Fernsehnachrichten [Microanalysis of media-mediated information processes. About the application of time-series notation principles to the study of television news]. In M. Kaase & W. Schulz (Eds.), Massenkommunikation. Theorien, Methoden, Befunde (pp. 508-526). Opladen: Westdeutscher Verlag.
- Hering, K., Bente, G., & Feist, A. (1999). Umgebende Werbung als Kontextwirkung: Der Einfluss der Werbemenge auf ausgewählte TV-Werbespots in Bezug auf Akzeptanz, physiologische Aktivierung und Erinnerungsleistung [Surrounding commercials as contextual effect: The influence of advertising quantity on selected television commercials with respect to acceptance, physiological arousal, and recall]. In M. Friedrichsen & S. Jenzowsky (Eds.), Fernsehwerbung. Theoretische Analysen und empirische Befunde(pp. 391-406). Opladen: Westdeutscher Verlag.
- Hündgen, B., Wirsing, R., & Bente, G. (1999). Trailer gleich Werbung? Wahrnehmung und Wirkung von Programm-Trailern im Vergleich zu kommerzieller Fernsehwerbung [Trailers and advertising. Perception and effects of program trailers compared to commercial television advertising]. In M. Friedrichsen & S. Jenzowsky (Eds.), Fernsehwerbung. Theoretische Analysen und empirische Befunde (pp. 199-220). Opladen: Westdeutscher Verlag.
- Kempter, G., & Bente, G. (2004). Psychophysiologische Wirkungsforschung: Grundlagen und Anwendungen [Psychophysiological media effects research: Foundations and applications]. In R. Mangold, G. Bente & P. Vorderer (Eds.), Lehrbuch der Medienpsychologie (pp. 271-295). Göttingen: Hogrefe.
- Krämer, N.C., & Bente, G. (2002). Virtuelle Helfer: Embodied Conversational Agents in der Mensch-Computer-Interaktion [Virtual helpers: Embodied Conversational Agents in the human-computer interaction]. In G. Bente, A. Petersen & N.C. Krämer (Eds.), Virtuelle Realitäten (pp. 203-225). Göttingen: Hogrefe.
- Petersen, A., Bente, G., & Krämer, N.C. (2002). Virtuelle Stellvertreter: Analyse avatar-vermittelter Kommunikationsprozesse [Virtual representatives: Analysis of avatar-mediated communication processes]. In G. Bente, A. Petersen & N.C. Krämer (Eds.), Virtuelle Realitäten (pp. 227-253). Göttingen: Hogrefe.
Conference proceedings
2016
- Lugrin, J.-L., Zilch, D., Roth, D., Bente, G., & Latoschik, M.-E. (2016, März). FaceBo: Real-Time Face and Body Tracking for Faithful Avatar Synthesis. Tagungsband der IEEE Virtual Reality (IEEE VR) Konferenz 2016. Greenville.
- Roth, D., Lugrin, J.-L., Büser, J., Bente, G., Fuhrmann, A., & Latoschik, M. E. (2016, März). A Simplified Inverse Kinematic Approach for Embodied VR Applications. Tagungsband der IEEE Virtual Reality (IEEE VR) Konferenz 2016. Greenville.
- Roth, D., Lugrin, J.-L., Galakhov, D., Hofmann, A., Bente, G., Latoschik, M. E., & Fuhrmann, A. (2016, März). Avatar Realism and Social Interaction Quality in Virtual Reality. Tagungsband der IEEE Virtual Reality (IEEE VR) Konferenz 2016. Greenville.
2014
- Bente, G., Dratsch, T., Rehbach, S., Reyl, M., & Lushaj, B. (2014). Do you trust my avatar? Effects of photo-realistic seller avatars and reputation scores on trust in online transactions. In F. Fui-Hoon Nah (Ed.), Lecture Notes in Computer Sciene. HCI in Business - First International Conference, HCIB 2014, Held as Part of HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014. Proceedings (Vol. 8527, pp. 461-470). Cham: Springer.
- Bente, G., Dratsch, T., Rieger, D., & Al-Issa, A. (2014). Emotional contagion with artificial others - Effects of culture, physical appearance and nonverbal behavior on the perception of positive/negative affect in avatars. In G. Meiselwitz (Ed.), Lecture Notes in Computer Science. Social Computing and Social Media - 6th International Conference, SCSM 2014, Held as Part of HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014. Proceedings(Vol. 8531, pp. 411–420). Cham: Springer.
- Frischlich, L., Rieger, D., & Rutkowski, O. (2014). I’d rather die than be with you: The effects of mortality salience and negative social identity on identification with a virtual group. In G. Meiselwitz (Ed.), Lecture Notes in Computer Science. Social Computing and Social Media - 6th International Conference, SCSM 2014, Held as Part of HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014. Proceedings(Vol. 8531, pp. 440–451). Cham: Springer.
Before 2010
- Bente, G., Eschenburg, F., & Aelker, L. (2007). Effects of simulated gaze on social presence, person perception and personality attribution in avatar-mediated communication. In Proceedings of the Annual International Workshop on Presence, PRESENCE 2007, Bacelona, Spain (pp. 207-2014). Barcelona: Starlab.
- Bente, G., Eschenburg, F., & Krämer, N.C. (2007). The eyes have it. Socio-emotional effects of computer-simulated gaze in avatar-based interactions. In C. Stephanidis, J. Jacko, M.J. Smith, N. Aykin, V.G. Duffy, D. Harris, R. Shuamker, D. Schuler, D.D. Schorrow & M.J. Dainoff (Eds.), Lecture Notes in Computer Science. HCI International 2007. 12th International Conference, HCI International 2007, with 8 Further Associated Conferences, Beijing, China, July 22-27, 2007, Proceedings (Vol. 4550-4566, pp.185-194). Berlin: Springer.
- Bente, G., & Krämer, N.C. (2001). Psychologische Aspekte bei der Implementierung und Evaluation nonverbal agierender Interface-Agenten [Psychological aspects in the implementation and evaluation of nonverbally acting interface agents]. In H. Oberquelle, J. Krause & R. Oppermann (Eds.), Mensch & Computer 2001. Gemeinsame Fachtagung des German Chapter of the ACM und der Gesellschaft für Informatik (GI) (pp. 275-285). Stuttgart: Teubner.
- Bente, G., Rüggenberg, S., & Krämer, N.C. (2005). Virtual encounters. Creating social presence in net-based collaborations. In M. Slater (Ed.), Proceedings of the 8th Annual International Workshop on Presence - PRESENCE 2005 (pp. 97-102). London: University College London.
- Bente, G., Rüggenberg, S., & Krämer, N.C. (2004). Social presence and interpersonal trust in avatar-based, collaborative net-communications. In Proceedings of the 7th Annual International Workshop Presence – PRESENCE 2004 (pp. 54-61). Valencia: Technical University of Valencia. Bente, G., Krämer, N.C., Trogemann, G., Piesk, J., & Fischer, O. (2001). Conversing with electronic devices. An integrated approach towards the generation and evaluation of nonverbal behavior in face-to-face like interface agents. In A. Heuer & T. Kirste (Eds.), Intelligent Interactive Assistance and Mobile Multimedia Computing. Proceedings of the Workshop IMC 2000 (pp. 67-76). Rostock: Neuer Hochschulschriftenverlag.
- Blens, H., Krämer, N.C., & Bente, G. (2003). Virtuelle Verkäufer. Die Wirkung von anthropomorphen Interface Agenten in WWW und e-commerce [Virtual salespersons: Effects of anthropomorphic interface agents in the WWW and e-commerce]. In G. Szwillus & J. Ziegler (Eds.), Mensch & Computer 2003. Interaktion in Bewegung (pp. 297-306). Stuttgart: Teubner.
- Eschenburg, F., Bente, G., Troitzsch, H., & Fischer, O. (2005). The Biosec mobile usability lab for biometric security systems. In A. Ariyaeeinia, M. Falcone & A. Paoloni (Eds.), Proceedings of the 3rd COST 275 Workshop - Biometrics on the Internet (pp.67-70). Luxembourg: Office for Official Publications of the European Communities.
- Krämer, N.C., & Bente, G. (2003). Brauchen Interface-Agenten Emotionen? [Do interface agents need emotions?]. In G. Szwillus & J. Ziegler (Eds.), Mensch & Computer 2003. Interaktion in Bewegung (pp. 287-296). Stuttgart: Teubner.
- Krämer, N.C., Bente, G., & Piesk, J. (2003). The ghost in the machine. The influence of Embodied Conversational Agents on user expectations and user behavior in a TV/VCR application. In G. Bieber & T. Kirste (Eds.), Intelligent Interactive Assistance and Mobile Multimedia Computing. Proceedings of the Workshop IMC 2003 (pp. 121-128). Stuttgart: Frauenhofer IRB Verlag.
- Krämer, N.C., Iurgel, I., & Bente, G. (2005). Emotion and motivation in embodied conversational agents. In Proceedings of the Symposium "Agents that Want and Like: Motivational and Emotional Roots of Cognition and Action.” Artificial Intelligence and the Simulation of Behavior (AISB) 2005 Convention (pp. 55-61). Hatfield: AISB.
- Krämer, N.C., Rüggenberg, S., Meyer zu Kniendorf, C., & Bente, G. (2002). Schnittstelle für alle? Möglichkeiten zur Anpassung anthropomorpher Interface Agenten an verschiedene Nutzergruppen [Interfaces for everyone? Possibilities of the adaptation of anthropomorphic interface agents to different user groups]. In M. Herczeg, H. Oberquelle & W. Prinz (Eds.), Mensch & Computer 2002. Vom interaktiven Werkzeug zu kooperativen Arbeits- und Lernwelten (pp. 125-134). Stuttgart: Teubner.
- Krämer, N.C., Tietz, B., & Bente, G. (2003). Effects of embodied interface agents and their gestural activity. In T. Rist, R. Aylett, D. Ballin & J. Rickel (Eds.), Lecture Notes in Computer Science. Intelligent virtual agents. 4th International Workshop, IVA 2003, Kloster Irsee, Germany, September 15-17, 2003. Proceedings (Vol. 2792, pp. 292-300). Cham: Springer.
- Piesk, J., Heeg, R., Hönscheid, R., Krämer, N.C., & Bente, G. (2003). Echtzeit-Visualisierungs-Editor für deskriptive Verhaltensprotokolle [Real-time visualization editor for descriptive behavior protocols]. In G. Szwillus & J. Ziegler (Eds.), Mensch & Computer 2003. Interaktion in Bewegung (pp. 177-186). Stuttgart: Teubner.
Conference presentations and posters 2010 till 2016
2016
- Frischlich, L., Morten, A., Rieger, D., Rutkowski, O., Schötz, R., Elvert, F., Schmitt, J., & Bente, G. (2016, Juli). It's the story that matters: Narrativity as central factor within videos against right-wing extremism and Islamism. 29. annual meeting of the forum for peace psychology. Landau, Deutschland.
- Breuer, J., Bowman, N. D., Kieslich, K., Elson, M., Kowert, R., Kneer, J., Quandt, T., Lange, A., & Lange, R. (2016, Juni). Grand Theft Morals: The role of cultural differences and moral views for the evaluation of violent and sexual content in video games. Paper presented at the ICA Game Studies Division Preconference "Just Games?" Tokio: Japan.
- De Grove, F., Breuer, J., Chen. V., Ratan, R., Quandt, T., & Van Looy, J. (2016, Juni). Validating the Digital Games Motivation Scale for comparative research between countries and sexes. Paper presented at the 66th Annual International Communication Association Conference. Fukuoka: Japan.
- Domahidi, E., Breuer, J., Kowert, R., Festl, R., & Quandt, T. (2016, Juni). A Longitudinal Analysis of Gaming- and Non-Gaming-Related Friendships and Social Support Among Social Online Game Players. Paper presented at the 66th Annual International Communication Association Conference. Fukuoka: Japan.
- Frischlich, L., Rieger, D., Morten, A. & Bente, G. (2016, Juni): The Power of Stories: Narrativity in Videos against Extremism and its Effect on Persuasive Processing and Behavioral Intentions. Paper presented at the 66th Annual International Communication Association Conference. Fukuoka: Japan.
- Ratan, R., Chen, V., De Grove, F., Breuer, J., Quandt, T., & Van Looy, J. (2016, Juni). Play Inequality: A cross-national comparison of gender differences in attitudes about gaming experiences. Paper presented at the ICA Game Studies Division Preconference "Just Games?" Tokio: Japan.
- Rieger, D., Frischlich, L. & Oliver, M.B. (2016, Juni) Self-Construal and Elevation: Intercultural Differences in Transported Values through Mass Media Content. Paper presented at the 66th Annual International Communication Association Conference. Fukuoka: Japan.
- Roth, D. (2016, Juni). The Study of Interpersonal Communication Using Virtual Environments and Digital Animation: Approaches and Methodologies. Paper presented at the 66th Annual International Communication Association Conference. Fukuoka: Japan.
- Roth, D., Bloch, C., Wilbers, A-K., Latoschik, M.E., Kaspar, K., & Bente, G. (2016, Juni). What You See is What You Get: Channel Dominance in the Decoding of Affective Nonverbal Behavior Displayed by Avatars. Paper presented at the 66th Annual International Communication Association Conference. Fukuoka: Japan.
- Utz, S., & Breuer, J. (2016, Juni). Informational benefits from professional social media use: results from a longitudinal study. Paper presented at the 66th Annual International Communication Association Conference. Fukuoka: Japan.
- Wulf, T. (2016, Juni). Play it again?! Nostalgia and the motivation to re-play video games. Paper presented at the 66th Annual International Communication Association Conference. Fukuoka: Japan.
- Wulf, T., Rieger, D., Breuer, J., & Bente, G. (2016, Juni). United we spend, divided we brawl? The influence of players' interdependence on need satisfaction and charitable behavior. Paper presented at the ICA Game Studies Division Preconference "Just Games?" Tokio: Japan.
2015
- Breuer, J., Elson, M., & Quandt, T. (2015, August). Game, set, snatch? The effects of game mode and outcome in a console sports game on cooperative behavior. Paper presented at the American Psychological Association 2015 Convention, Toronto, Canada.
- Frischlich, L. (2015, September). Mortalitätssalienz fördert das Interesse an und die Überzeugungskraft von Eigen- aber nicht von Fremdgruppen Propaganda [Mortality salience promotes interest in and persuasiveness of in- but not out-group propaganda]. Paper presented in a Small Group Meeting on „Threat and Moral“, Kassel, Germany.
- Frischlich, L. (May, 2015). For ever White: Mortality salience increases the preference for White over Black avatars. Poster presented at thePre-conference “Gaming bodies” at the 65th Annual International Communication Association Conference, San Juan, Puerto Rico.
- Frischlich, L., Rieger, D., & Bente, G. (2015, September). Dying the right way? Mortality salience increases interest in and persuasiveness of right-wing extremist propaganda among Germans. Paper presented at the 9th Conference of the Media Psychology Division of the German Psychological Association (DGPs), Tübingen, Germany.
- Frischlich, L., Rieger, D., Bonn, F., Kienzle, K., Kovacheva, R., Markwald, L., Pietschmann, M., Quecke, M., & Bente, G. (2015, September). Unter Mortalitätssalienz reduzieren Fremdgruppendates den Selbstwert und erhöhen die Bedeutung von Weltanschauungsvalidierung [Outgroup dates reduce self-esteem and increase the relevance of cultural worldview validation under mortality salience].Paper presented at the 15th Conference of the Social Psychology Division of the German Psychological Assoziationen (DGPs), Potsdam, Germany.
- Frischlich, L., Rieger, D., Rutkowski, O., & Bente, G. (2015, May). Escaping the brown shadows: Right-wing extremist propaganda motivates dissociation from one’s national ingroup and turning towards alternative identities. Paper presented at the 65th Annual International Communication Association Conference, San Juan, Puerto Rico.
- Morten, A., Marx, S., Frischlich, L., Rieger, D., Rutkowski, O., Elvert, F., & Bente, G. (2015, September). Counter Narratives - Preaching to the choir? Paper presented at the 9th Conference of the Media Psychology Division of the German Psychological Association (DGPs), Tübingen, Germany.
- Morten, A., Marx, S., Frischlich, L., Rieger, D., Rutkowski, O., Elvert, F., & Bente, G. (2015, June). Counter Narrative: Eulen nach Athen tragen? Paper presented at the 28th Forum for Peace Psychology, Marburg, Germany.
- Rieger, D., Frischlich, L., & Bente, G. (2015, September). Propaganda in an insecure, unstructured world: The effects of authoritarianism and uncertainty on the evaluation of right-wing extremist propaganda videos.Paper presented at the 9th Conference of the Media Psychology Division of the German Psychological Association (DGPs), Tübingen, Germany.
- Rieger, D., & Hofer, M. (2015, May). Meaningful movies as anxiety buffers -The role of mortality and life salience in appreciation, liking, and self-esteem. Paper presented at the 65th Annual International Communication Association Conference, San Juan, Puerto Rico.
- Rieger, D., & Hofer, M. (2015, January). Fiktionale Filme als symbolische Lebensretter - Effekte von Mortalitäts- und Lebenssalienz auf Appreciation, Selbstwert und die Bewertung des Protagonisten [Fictional movies as symbolic life-savers. Effects of mortality and life salience on appreciation, self-esteem and the evaluation of the protagonist]. Paper presented at the Recpetion- and Effect Research of the German Association for Journalism and Communication Research (DGPuK), Bamberg, Germany.
- Rieger, D. & Hofer, M. (2015). Meaningful movies as anxiety buffers -The role of mortality and life salience on appreciation, liking, and self-Esteem. Paper presented at the 65th Annual International Communication Association Conference. San Juan: Puerto Rico.
- Rieger, D., Kneer, J., Frischlich, L., Wulf, T., Rutkowski, O., & Bente, G. (2015, May). Enhancing vitality - Physiological evidence for the recovery potential of entertaining movies. Paper presented at the 65th Annual International Communication Association Conference,San Juan, Puerto Rico.
- Roth, D., Kaspar, K., Chakraverty, D., Breuer, J., & Bente, G. (2015). Eye-tracking made easy: Solutions for a low-cost, easy-to-use eye-tracking lab for media psychology students and researchers. Poster presented at the 9th Meeting of the Mediapsychological Division of the German Psychological Association. Tübingen, Germany.
- Wulf, T., Rieger, D., Frischlich, L., Rutkowski, O., & Bente, G. (2015, May). Wallowing in media-past: Personal and collective triggers of media-induced nostalgia. Paper presented at the 65th Annual International Communication Association Conference,San Juan, Puerto Rico.
2014
- Bente, G., Dratsch, T., Rehbach, S., Reyl, M., & Lushaj, B. (2014, June). Do you trust my avatar? Effects of photo-realistic seller avatars and reputation scores on trust in online transactions.Paper presented at the 16th International Conference on Human-Computer Interaction, Creta Maris, Greece.
- Bente, G., Dratsch, T., & Their, C. (2014, May). Minimal groups facilitate the perception of out-group anger.Paper presented at the 64th Annual International Communication Association Conference, Seattle, USA.
- Breuer, J., Vogelgesang, J., Quandt, T., & Festl., R. (2014, September). Medieneffekt, Selektionseffekt oder Abwärtsspirale? Eine Längsschnittstudie zum Zusammenhang zwischen Computerspielnutzung und physischer Aggression bei Jugendlichen und jungen Erwachsenen [Media effect, selection bias or down ward spiral? A longitudinal study about the correlation between game use and physical aggression among adolescents and young adults]. Paper presented at the 49th Congress of the German Psychological Society(DGPs), Bochum, Germany.
- Elson, M., Breuer, J., Scharkow, M., & Quandt, T. (2014, May). Digital games and frustration: Effects on aggression and cooperative behavior. Paper presented at the 64th Annual Conference of the International Communication Association, Seattle, USA.
- Frischlich, L., Lefarth, K.-M., & Bente, G. (2014). Authoritarianism, social dominance and evaluation of in-group vs. out-group propaganda among police officers. Paper presented at the 64th Annual International Communication Association (ICA) Conference. Seattle, USA: International Communication Association.
- Frischlich, L., Rieger, D., Dratsch, T., & Bente, G. (2014, May). Meet Joe Black? The effects of mortality salience and similarity on the desire to date in-group vs. outgroup members in an online dating context. Paper presented at the 64th Annual International Communication Association Conference, Seattle, USA.
- Kowert, R., Breuer, J., Festl, R., & Quandt, T. (2014, August). Sexism and the gender divide within the video game playing community. Paper presented at Multi.Player 2 Workshop, Münster, Germany.
- Rieger, D., Bowman, N. D., Frischlich, L., & Bente, G. (2014, May). “I’m pumped, but I don’t feel like it!” The differential effects of affect and arousal regulation on mood repair and recovery.Paper presented at the 64th Annual International Communication Association Conference, Seattle, USA.
- Rieger, D., & Frischlich, L. (2014, May). The power to persuade? Stylistic means and effects of right-wing and Islamic extremist internet propaganda. Paper presented at the 64th Annual International Communication Association Conference,Seattle, USA.
- Rieger, D., & Reinecke, L. (2014, January). Medienunterhaltung und Well-Being: Die Effekte von hedonischem und eudaimonischem Unterhaltungserleben auf das Erholungserleben [Media entertainment and well-being: Effects of hedonic and eudaimonic entertainment experiences on recovery]. Paper presented at the Recpetion- and Effect Research of the German Association for Journalism and Communication Research (DGPuK), Hannover, Germany.
- Rieger, D., Reinecke, L., Frischlich, L., & Bente, G. (2014, May). Media entertainment & well-being – Linking hedonic and eudaimonic entertainment to media-induced recovery and vitality. Paper presented at the 64th Annual International Communication Association Conference, Seattle, USA.
- Schramm, K., Högden, F., Tappe, E., Kauf, R., Frischlich, L., & Rieger, D.(2014, September). Keine Angst vor dem Tod: Rezeption eines eudaimonischen Films beeinflusst Effekte von Mortalitätssalienz [No fear of death: The reception of an eudaimonic movie influences the effects of mortality salience]. Poster presented at the 49th Congress of the German Psychological Society (DGPs), Bochum, Germany.
2013
- Bente, G. (2013, July). Coordinated minds and bodies. Second-person accounts to the co-creation of social reality through nonverbal behaviour. Paper presented at the 2013 Ian-Ramsey-Center Conference, Oxford, UK.
- Bente, G., & Dratsch, T. (2013, September). Trusted faces. Analyzing the effects of photo-realistic avatars in e-commerce transactions. Paper presented at the 8th Conference of the Media Psychology Division of the German Psychological Association (DGPs), Würzburg, Germany.
- Bente, G., Dratsch, T., & Al-Issa, A. (2013, July). Analyzing nonverbal behavior and impression formation across cultures. Paper presented at the 35th Annual Meeting of the Cognitive Science Society, Berlin, Germany.
- Bente, G., Dratsch, T., Rehbach, S., Reyl, M, & Lushaj, B. (2013, June). Do you trust my avatar? Influence of seller avatars on trust in online transactions. Paper presented at the 63rd Annual International Communication Association Conference, London, UK.
- Breuer, J., Elson, M., & Quandt, T. (2013, September). Mirror or projection screen? Avatar creation and identification in computer role-playing games. Poster presented at the 8th Conference of the Media Psychology Divison of the German Psychological Society(DGPs), Würzburg, Germany.
- Breuer, J., Scharkow, M., & Quandt, T. (2013, June). The perception and evaluation of violence in digital games – tunnel vision or desensitization? Paper presented at the 63rd Annual Conference of the International Communication Association, London, UK.
- Buchheister, H., von Knobelsdorff, S., Ledniova, I., Naumceski, M., Rieger, D., & Bente, G. (2013). Influences of movie stimuli-reception on recovery experience. Poster presented at the 8th Conference of the Media Psychology Divison of the German Psychological Society(DGPs), Würzburg, Germany.
- Frischlich, L., & Klusacek, C. (March, 2013). I push my seed and I push the life: Gender differences in the implicit association of sex and love after mortality salience. Poster presented at the 55th Conference of Experimentally Working Psychologists (TEAP), Vienna, Austria.
- Frischlich, L., & Rieger, D. (2013, September). Who’s bad? The role of negative social identity and educational level for the effects of extremist internet videos. Paper presented at the Workshop of theEuropean Experts on Terrorism Issues, Cambridge, UK.
- Frischlich, L., & Rieger, D. (2013, September). Staging and effects of Islamic extremist and right-wing extremist Internet propaganda in Germany. Paper presented at the Annual Meeting of the Criminological Research Association, Bremen, Germany.
- Frischlich, L. & Rieger, D. (2013, June). Dealing with the dark side: Negative ingroups and the effects of right-wing and Islamic extremist propaganda videos. Paper presented at the 63th Annual International Communication Association Conference. London: UK.
- Frischlich, L., Rieger, D., Dratsch, T., & Bente, G. (2013, September). You’re my match: The effects of mortality salience on dating similar and dissimilar in- and outgroup members. Poster presented at the 14th Conference of the Social Psychology Division of the German Psychological Association (DGPs), Hagen, Germany.
- Kneer, J., & Rieger, D.(2013, June). It’s an obsession to immerse. The role of playing motives, passion, and playing time on digital game addiction. Paper presented at the 63th Annual International Communication Association Conference,London, UK.
- Rieger, D., & Frischlich, L. (2013, September). Methodological approaches: Propaganda 2.0. Paper presented at theEuropean Experts on Terrorism Issues Meeting in Cambridge, London, UK.
- Rieger, D., Frischlich, L., & Bente, G. (2013, November). Propaganda 2.0. Frequency, appearance and effects of different formats of right-wing and Islamic extremist propaganda videos. Paper presented at the Expert Meeting on ”Psychological Effects of Right-Wing and Islamic Extremist Internet Videos”, Den Haag, The Netherlands.
- Rieger, D., Frischlich, L., & Bente, G. (2013, September). Disguised in entertainment: Approach and avoidance reactions towards right-wing and Islamic extremist propaganda videos. Paper presented at the 8th Conference of the Media Psychology Division of the German Psychological Association (DGPs), Würzburg, Germany.
- Rieger, D., Kneer, J., & Bente, G. (2013, June). Drying tears with pacman: The impact of interactive and noninteractive media on reported mood and physiological arousal. Paper presented at the 63rd Annual International Communication Association Conference, London, UK.
- Rieger, D., Reinecke, L., Kneer, J., Frischlich, L., & Bente, G. (2013, June). Media induced recovery: The effects of positive versus negative media stimuli on recovery experience, cognitive performance, and vitality. Paper presented at the 63rd Annual International Communication Association Conference, London, UK.
- Tump, S., & Frischlich, L. (2013, September). Call for defense: Mobilization frames using outgroup and ingroup violence in radical-Islamist video propaganda. Poster presented at the 8th Conference of the Media Psychology Division of the German Psychological Association (DGPs), Tübingen, Germany.
2012
- Bartz, F., Rieger, D., & Bente, G. (2012, May). Effective banners in hybrid media: The impact of pictures and text on contextual advertising. Paper presented at the 62nd Annual International Communication Association Conference, Phoenix, USA.
- Bente, G., Dratsch, T., Leuschner, H., & Al-Issa, A. (2012, May).A true core of cultural stereotypes? Discerning individualism-collectivism from nonverbal behavior. Paper presented at the 62nd Annual International Communication Association Conference, Phoenix, USA.
- Breuer, J., Scharkow, M., & Quandt, T. (2012, October). The others - Why research on the effects of digital games on aggression needs a multiplayer perspective. Paper presented at the Preconference "Experiencing Digital Games: Use, Effects, & Culture of Gaming"of the ECREA TWG Digital Games Research, Istanbul, Turkey.
- Breuer, J., Elson, M., Mohseni, M.R., & Scharkow, M. (2012, July). Are we really only measuring media effects? Problems and pitfalls associated with the implementation and analysis of the Competitive Reaction Time Task (CRTT) in research on digital games. Paper presented at the XVII. Workshop Aggression, Luxemburg, Luxemburg.
- Frischlich, L., Rieger, D., & Bente, G. (2012, June). Propaganda 2.0: A psychological investigation on the effects of right-wing and Islamic extremist propaganda. Paper presented at Forum KI: Neue Technologien und neue Medien in polizeilicher Forschung und Praxis [Forum KI: New technologies and new media in police research and practice], Wiesbaden, Germany.
- Hinz, S., Rieger, D., Kneer, J., & Bente, G. (2012, April). Limits of the emotion regulation of negative emotions. Paper presented at the 54th Conference of Experimentally Working Psychologists (TEAP), Mannheim, Germany.
- Kneer, J., Munko, D., & Bente, G. (2012, May). Implicit defense strategies concerning first person shooter games. Paper presented at the 62nd Annual International Communication Association Conference, Phoenix, USA.
- Leuschner, H., & Bente, G. (2012, May). Perceiving individualism-collectivism across cultures: How to correct for instable response bias. Paper presented at the 62nd Annual International Communication Association Conference, Phoenix, USA.
- Rieger, D., Glock, S., & Kneer, J. (2012, September). Blond, Thin, & Dumb? Model casting shows’ consequences on self-esteem and cognitive performance among female students. Paper presented at the 48th Congress of the German Psychological Society (DGPs), Bielefeld, Germany.
- Shishechian, S., Rieger, D., Kneer, J., & Bente, G. (2012, April). Distraction from the negative emotion “fear”. Paper presented at the 54th Conference of Experimentally Working Psychologists (TEAP), Mannheim, Germany.
2011
- Frischlich, L., Kneer, J., & Bente, G. (2011, March).Culture vs. self-esteem: What matters in the face of the death. Paper presented at the 53rd Conference of Experimentally Working Psychologists (TEAP), Halle, Germany.
- Frischlich, L., Rieger, D., Kneer, J., & Bente, G. (2011). The activation of cultural worldview defense and self-esteem striving after mortality salience. Paper presented at the Summerschool Cultural and Social Cognition. Cologne, Germany
- Frischlich, L., Kneer, J., & Bente, G. (2011). Death versus dissonance: Increasing self-esteem as a versatile solution. Paper presented at the 2th European Congress of Psychology. Istanbul, Turkey.
- Hieb, V., Bente, G., & Kneer, J. (2011, March). Diamonds or best friend? Komsumpräferenzen unter der Mortalitätssalienz [Diamonds or best friends? Consumer preferences under mortality salience]. Paper presented at the 53rd Conference of Experimentally Working Psychologists (TEAP), Halle, Germany.
- Kneer, J., Beskes, S., & Bente, G. (2011, July). Belonging to "Generation Game": Defense strategies of young adults concerning effects of digital video games. Paper presented at the 12th European Congress of Psychology, Istanbul, Turkey.
- Kneer, J., Rieger, D., & Bente, G. (2011, August). Nothing else matters: Heavy Metal against existential anguish. Paper presented at the 7th Conference of the Media Psychology Division of the German Psychological Association (DGPs), Bremen, Germany.
- Rieger, D. (2011, August). Emotion regulation through cognitive load. Paper presented on Doctoral Student Workshop at the n7th Conference of the Media Psychology Division of the German Psychological Association (DGPs), Bremen, Germany.
- Rieger, D., Kneer, J., & Bente, G. (2011, July). Cognitive dissonance & memory load: The effect of personal relevance on dissonance reduction and memory performance. Paper presented at the 12th European Congress of Psychology, Istanbul, Turkey.
2010
- Bente, G., & Baptiste, O. (2010, June). Trust Games: Impact of seller photo and reputation on trust in computer-mediated transactions. Paper presented at the 60th Annual Conference of the International Communication Association (ICA), Singapore.
- Dratsch, T., Schwartz, C., Yanev, K., Schilbach, L., Vogeley, K., & Bente, G. (2010, September). Effekte von kontrolliertem und nicht-kontrolliertem Blick bei hochfunktionalem Autismus [Effects of controlled and non-controlled gaze in high-functioning autism]. Paper presented at the 47th Congress of the German Psychological Association (DGPs), Bremen, Germany.
- Kneer, J., & Bente, G. (2010, September). The need to feel alive: Der Einfluss von Mortalitässalienz auf die Wirkung von emotionaler Werbung [The need to feel alive: The influence of mortality salience on the effects of emotional advertisment]. Paper presented at the 47th Congress of the German Psychological Association (DGPs), Bremen, Germany.
- Kneer, J., & Bente, G. (2010, July). Counterstrike strikes back? How shooter players are perceived. Paper presented at the 27th International Congress of Applied Psychology, Melbourne, Australia.
- Kneer, J., & Rieger, D.(2010, November). Goethe versus Rammstein: Who is allowed to play with madness? The influence of musical taste on prejudice against heavy metal lyrics. Paper presented at the 3rd Global Conference on Heavy Fundamentalism: Music, Metal & Politics, Prague, Czech Republic.
- Munko, D., Kneer, J., & Bente, G. (2010, March). Spielst du noch oder planst du schon? [Still playing or already planning? ]. Paper presented at the 52nd Conference of Experimentally Working Psychologists (TEAP), Saarbrücken, Germany.
- Rieger, D., Bartz, F., & Bente, G. (2010, September). Aus den Augen, aus dem Sinn? Der Einfluss des Kontextes auf die Informationsverarbeitung von Bannerwerbung im Internet [Context effects on the information processing of online advertisement]. Paper presented at the 47th Congress of the German Psychological Association (DGPs), Bremen, Germany.
- Rieger, D., Bartz, F., Bente, G., & Kneer, J. (2010, March). Werbung im Blick. Effekte des Kontextes auf die Betrachtung von Internetwerbung [Advertisment in sight. Context effects on the reception of online advertisment]. Paper presented at the 52nd Conference of Experimentally Working Psychologists (TEAP), Saarbrücken, Germany
Selected conference presentations and posters before 2010
- Aelker, L., Bente, G., & Rieger, D. (2009, November). Co-viewing and entertainment. Effects of social cues on (meta-) emotions. Poster presented at the International Workshop “Entertainment = Emotion”, Benasque, Spain.
- Aelker, L., Blicker-Dielmann, A., Sanatkar, S., & Bente, G. (2009, September). Making TV social. Effects of social information on perceived social presence. Poster presented at the 6th Conference of the Media Psychology Division of the DGPs, Duisburg, Germany.
- Bente, G. (2009, October). Biased observation. The influence of hearsay and stereotype activation on the processing of nonverbal cues. Paper presented at the Workshop “Knowledge and Performance in the Perception of Objects and Living Beings”, Bielefeld, Germany.
- Bente, G. (2009, August). Short glances and broad overviews. Measuring attention distribution on websites. Paper presented at the 15th European Conference on Eye Movements (ECEM), Southampton, UK.
- Bente, G., Pennig, S., Senokozlieva, M., & Eschenburg, F. (2008, May). Power moves. Cross-cultural perceptions of status related nonverbal behavior in Germany, USA and UAE. Paper presented at the 58th Annual International Communication Association Conference, Montreal, Canada.
- Breuer, J., Bente, G., Yanev, K., & Leuschner, H. (2009, September). Invisible tells: Physiological measures of arousal as game elements in online poker. Paper presented at the 6th Conference of the Media Psychology Division of the German Psychological Association (DGPs), Duisburg, Germany.
- Breuer, J., Eschenburg, F., Bente, G., & Aelker, L. (2008, May). Social cues in social games: Measures of player experience as game elements. Paper presented at the 58th Annual Conference of the International Communication Association, Montréal, Canada.
- Kuzmanovic, B., Georgescu, A., Vetter, N., Eickhoff, S., Shah, N., Bente, G., Fink, G.R., & Vogeley, K. (2008, June). Neural correlates of ‘social gaze’: an fMRI study on gaze duration. Paper presented at the 3rd International Conference on Cognitive Science, Moscow, Russia.
- Pennig, S., Bente, G., Senokozlieva, M., & Krämer, N.C. (2008, July). Is individualism and collectivism discernible by nonverbal behavior? Paper presented at the XXVIXth International Congress of Psychology, Berlin, Germany.
- Senokozlieva, M., Pennig, S., & Bente, G. (2008, July). Faces of power. Face-ism and political leadership in the TV news of Germany, USA and UAE. Poster presented at the XXVIXth International Congress of Psychology, Berlin, Germany.
- Schwartz, C., Bente, G., & Vogeley, K. (2008, July). Using virtual characters to study gaze perception in high-functioning autism. Paper presented at the XXVIXth International Congress of Psychology, Berlin, Germany.
- Schwartz, C., Schilbach, L., & Bente, G. (2008, June). Truly mind-blind? Using virtual characters to study the perception of social gaze in high-functioning autism. Poster presented at the 3rd International Conference on Cognitive Science, Moscow, Russia.